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Nugatnator: Mit SWTOR hasste doch schon gelernt gehabt zu warten ;)
Nugatnator: :P
xxmajexx: ICH WILL UNREALTOUr.... ÄHHHH DIABLO 3 zocken !!!!
xxmajexx: RATATATATAT
Goldbear: G-inv bei D-A am besten ab 18:00 Uhr heute abend!
xxmajexx: Guckt ma ins Forum :)
uwex: mööp
xxmajexx: nur noch 5 Tage Event :P
xxmajexx: mööp mööp
Sigil: BAAAAAAYYYYYEEEEERRR RRNNNN :O
Wupie Iapa: Happy Birthday Maje xD
Wuuduu: Alles gute Dicker ;)
Goldbear: Alles Gute zum Geburtstag Maje!
MistaSiNista: Happy Birthday Sven! :F
Nugatnator: Patch fertig installiert und mal schauen wie lange der Server diesmal On-AIr bleibt ^^
Goldbear: ES LEBT!
Nugatnator: Oh Mann, was machen die nur :/
xxmajexx: ich muss bald schaffen gehen :)
xxmajexx: naja mal schauen
xxmajexx: also server sollen evtl. um 1 wieder on gehen
Goldbear: Logisch ist BioWare so grosszügig mit Bonustagen, bei so viel mist ^^
Sigil: never play on patchday! achne moment, der war ja vor 2 Tagen :@
Goldbear: lol
xxmajexx: ok server wieder down :P
xxmajexx: Wer noch einen weßen Kristall braucht der Händler ist wieder da dafür ist der Kontend aus 1.2 teilweise weg
xxmajexx: lol :P kommt blos net online und ich bin froh das wir gestern noch keine Gildenbank gekauft haben *g
Goldbear: Ich krieg sogar 33 Tage extra :P
SilentSeeker: (H) :X (E) :P :O :S :@ xD :D :) :( :F Oo
xxmajexx: :(
xxmajexx: wenn ich mal mittags daheim bin
xxmajexx: swtor down ... hm
Nugatnator: UI, 30 Tage extra :) :P
Sigil: why?
Goldbear: Patch 1.2 suckt
Sigil: :P
Goldbear: ratet mal, wer in diesem kleinen 15 minuten zeitfenster seinen patch runtergeladen hat und jetzt bis morgen warten muss :)

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Patch 1.1.0 mit PVP Änderungen, AA, neuer FP u.v.m PDF Drucken E-Mail
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News
Geschrieben von: Sven   
Samstag, den 07. Januar 2012 um 15:41 Uhr

Wie oldrep.de berichtet hat, steht der Patch 1.1.0 auf den Test Servern bereit. Mit dem Patch wird die Anti- Aliasing Option wieder für den Client verfügbar und wartet mit einigen Contend Erweiterungen auf. 

Nicht einmal einen Monat nach dem Release von Star Wars: The Old Republic steht mit Patch 1.1 das erste große Content-Update bereits in den Startlöchern und ist ab sofort auf dem PTR verfügbar. Zu den neuen Inhalten zählen der Endgame Flashpoint Kaon Under Siege, vier neue Bosse in der Operation Karagga's Palace, sowie die bereits angekündigten Änderungen am Open World PvP auf Ilum.

Darüber hinaus enthält das Update selbstverständlich zahlreiche Bugfixes und Verbesserungen. Die vorläufige Liste der Änderungen findet Ihr in unserem Patchnotes-Archiv.

BioWare hat außerdem planmäßige Wartungsarbeiten am kommenden Dienstag (10.01.) angekündigt. Von 9 Uhr bis voraussichtlich 15 Uhr werden sowohl die Spielserver als auf die offizielle Seite nicht zur Verfügung stehen. Wir halten euch währenddessen natürlich auf dem Laufenden.

Quelle: oldrep.de

Testserver Patchnotes 1.1.0

Testserver Patchnotes 1.1.0

Star Wars: The Old Republic – Game Update 1.1

General

  • arrowAnti-aliasing is now available and can be enabled in the preferences menu.



Classes and Combat



General
  • arrowHealing caused by crowd control abilities no longer generates threat.
  • arrowTooltips for abilities modified by skill points now display correct damage values.



Guard

  • arrowThis ability now transfers to a new friendly target without requiring deactivation on the previous target.
  • arrowActivating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.
  • arrowA distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.

Taunt

  • arrowA new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.



Jedi Consular

  • arrowProject: This ability no longer shakes the screen of onlookers.



Shadow

  • arrowBattle Readiness: Now allows Combat Technique to trigger once every 3 seconds.
  • arrowCombat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
  • arrowSlow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.



Jedi Knight

  • arrowForce Leap: This ability no longer functions on Portable Holo Dancers.





Sith Inquisitor



Assassin
  • arrowDark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
  • arrowOvercharge Saber: Now allows Dark Charge to trigger once every 3 seconds.
  • arrowWither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.



Sith Warrior

  • arrowIntercede: This ability no longer functions on Portable Holo Dancers.
  • arrowShatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.





Imperial Agent



Bug Fixes
  • arrowCorrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.



Bounty Hunter


General

  • arrowIncendiary Missile: This ability is no longer misclassified as an Area of Effect ability.



Companion Characters





General
  • arrowC2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.
  • arrowThe Carbonized Stream companion ability no longer breaks prematurely.



Companions



Kira Carsen
  • arrowFixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.



Bug Fixes

  • arrowCompanions will now sell trash items when requested, regardless of group size.
  • arrowCompanion healing abilities no longer apply a permanent green effect on the character.
  • arrowFixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.



Crew Skills



Bug Fixes
  • arrowCorrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.
  • arrowFixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.
  • arrowPlayers can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node.



Flashpoints and Operations





General
  • arrowA new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!
  • arrowThe Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.
  • arrowThe difficulty of some non-boss enemies in Flashpoints has been adjusted.
  • arrowEnemies now drop credits more frequently in Flashpoints.



Flashpoints



Cademimu
  • arrowGeneral Ortol’s rocket fire damage no longer occurs when the rocket is not active.



The Black Talon

  • arrowSome enemies in this Flashpoint are no longer invisible.



The Foundry

  • arrowCorrected an issue that could cause the final boss to become stuck at 10% health.



The Battle of Ilum

  • arrowKrel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode.



The False Emperor

  • arrowThe Sith Entity’s affliction ability now properly deals damage in Hard Mode.
  • arrowHK-47 now has the correct amount of health in Normal Mode.



Operations



Eternity Vault
  • arrowPlayers are now able to successfully loot the chest after defeating the Infernal Council.
  • arrowPerimeter Defense Cannons have been re-tuned and have improved targeting behaviors.
  • arrowSoa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.
  • arrowBall lightning enemies summoned by Soa deal damage in a smaller radius.
  • arrowThe Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.
  • arrowSoa now summons fewer ball lightning enemies during the final round in 16-player Operations.

 

Karagga’s Palace

  • arrowFour new bosses can now be battled by players in Karagga’s Palace!
  • arrowPlayers no longer get stuck attempting to exit the Karagga’s Palace phase.



Bug Fixes



Flashpoints
  • arrowCorrected an issue that prevented some enemy NPCs from spawning in Flashpoints.
  • arrowThe correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.
  • arrowFlashpoint gateways no longer display as orange in incorrect circumstances.
  • arrowFixed an issue that prevented Flashpoint difficulty from being set properly.
  • arrowFixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.
  • arrowCorrected map issues that made locating mission objectives on the Gav Daragon difficult.
  • arrowFixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss.



Items



General
  • arrowAn Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.



PvP

  • arrowBattlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.
  • arrowBattlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations.



Missions and NPCs



General
  • arrowAll Bonus Series missions and their required missions can now be abandoned.
  • arrowCertain Wampas on Hoth that were preying on lower-level characters have had their level reduced.



Missions



Imperial
  • arrowPressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.
  • arrowGeroya be Haran: Objectives related to this mission now glow when selected.
  • arrowIn Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.
  • arrowShadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.
  • arrowThuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.



Republic

  • arrowClimbing the Ladder: A conversation related to this mission no longer ends prematurely.
  • arrowDroid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.
  • arrowThe Summit: The difficulty of the encounter with Sidone has been reduced.
  • arrowVivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”



NPCs




Bug Fixes

  • arrowJilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.
  • arrowThe “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.
  • arrowThe World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.

PvP



General
  • arrowThe shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.
  • arrowKa on Voss is now a PvP Sanctuary.



Warzones

  • arrowLevel 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.



Ilum

  • arrowThe daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.
  • arrowPlayers now gain increased Valor from player kills in Ilum.
  • arrowPlayers now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.
  • arrowIncreased bonus Valor is now granted for player kills when defending an objective your faction owns.
  • arrowA notification is now displayed when a player gains Valor.
  • arrowThree new respawn points have been added for each faction.
  • arrowCompanions are now restricted from the PvP objective area on Ilum.
  • arrowNotifications are now displayed when enemy players are close to an objective.



Bug Fixes



General
  • arrowThe scoreboard value for “Highest Protection Per Single Life” now functions correctly.
  • arrowPlayers who have left a Warzone can no longer receive an MVP vote from teammates.
  • arrowYour PvP status will now be toggled automatically upon leaving a PvP region.
  • arrowAdditional feedback is now provided when a player attempts to toggle their PvP flag.
  • arrowThe Bolster tooltip now more accurately represents the buff’s effects.



Huttball

  • arrowCorrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last.



Ilum

  • arrowMountable turrets in Ilum no longer deal damage to targets behind them or outside their range.
  • arrowTurrets no longer immediately dismount the player after use.



UI



Maps
  • arrowFixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.
  • arrowCorrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.



Items

  • arrowItem hyperlinks now display stats for crafted research items properly.
  • arrowItem hyperlinks no longer display erroneous additional information relating to schematics when examined.
  • arrowAttempting to place a non-mission item into the mission inventory now displays an error message.
  • arrowDragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.
  • arrowItem set bonuses now appear on the tooltip when viewing an item on a vendor.
  • arrowItems that can be modified now display with the correct loot color in the loot roll window.
  • arrowComparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.



Bug Fixes

  • arrowFixed the tooltip display for ability cooldowns over one hour in length.
  • arrowThe interface for splitting stacks of items now displays correctly.
  • arrowServers that are online now always display on top of servers that are offline in the Server Select screen.
  • arrowCorrected a typographical error in the “Additional Commands” context menu option.
  • arrowPlayers nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.
  • arrowLegacy name display preferences now persist when travelling between planets.
  • arrowA new confirmation dialogue now appears when submitting spam reports in game.
  • arrowSorting now works correctly in the Guilds tab.





Miscellaneous Bug Fixes

  • arrowThe owner of a holocall conversation is no longer shown in the last frame of the cinematic.
  • arrowThe spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.
  • arrowAdditional issues that could impact performance on Taris have been addressed.
  • arrowVanity pets can no longer be considered targets for any abilities.
  • arrowCorrected an issue that could cause some preferences to reset to defaults upon area transitions.
  • arrowAn Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.
  • arrowA Datacron on Coruscant is no longer blocked by unintentional collision.

Testserver Patchnotes 1.1.0

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